Session Report — Reports/Brain Radio

2026-07-15 23:41 · repo C:/Users/valte/Code/valter · branch main

Summary

Built a self-contained generative lofi/ambient radio player for the CEO reports (a nod to the neuro-acustic-engine), then extended it to the live-brain views (2D + 3D) served single-source — fixing a pre-existing blank-3D-scene bug (a three.js version mismatch) along the way. Finally rebuilt it into a multi-source player: the offline Ambient synth plus YouTube, Spotify, SoundCloud, Deezer, Pandora, and any public-radio stream. Ambient and public radio (SomaFM) were verified playing end-to-end in a real browser; the YouTube and Spotify embeds render with native controls. Tracked as adb TASK-00028.

Timeline

  1. Read the neuro-acustic-engine repo + the two report pages; built reports/radio.js as a floating, theme-aware generative Web-Audio player (moods Focus/Relax/Learn/Deep). Wired the one-line <script src="radio.js"> include into both report generators (build_dashboard.py + the ticket-progress-report skill template) so it survives regeneration.
  2. Verified in a real browser (Playwright over a local HTTP serve): widget renders, plays, visualizer paints real audio, mood switch recolours + persists, theme-aware.
  3. “Same for the live brain”: served the same radio.js single-source via a route in tools/brain-live/server.ts; injected it into the 2D + 3D pages; set data-theme="dark"; wired the 3D [h] hide-UI hotkey to hide the widget for clean OBS capture. Diagnosed + fixed the 3D view rendering blank — 3d-force-graph needs three/webgpu/tsl/examples, which three@0.160 lacks; bumped the importmap to three@0.180. Created TASK-00028.
  4. “Connect to my players”: asked which sources to wire in, then rebuilt into a multi-source player split across three files — orchestrator + Ambient engine + external adapters — and generalised the server route to /radio-*.js. Verified Ambient + SomaFM playing; Spotify + YouTube embeds mount with native controls.

Artifacts produced

FileWhat it is
reports/radio.js Multi-source player orchestrator + UI: source dropdown, contextual panel, transport, volume, now-playing (Ambient visualizer / spinning-disc). Loads the two sibling modules relative to its own URL, so the single include is unchanged.
reports/radio-ambient.js The self-contained generative lofi/ambient synth (Web Audio, zero network, offline on file://) — 4 moods mapping intent→scale/tempo/noise/binaural. Exposes window.MIARadioAmbient.
reports/radio-sources.js External source adapters (YouTube IFrame API, Spotify embed API, SoundCloud Widget API, Deezer embed, Pandora link, and a <audio> catch-all for any radio/stream URL) + curated presets. Each lazy-loads its 3rd-party API only when used.
tickets/…/TASK-00028/ adb ticket tracking the brain-live radio integration + the 3D three.js fix (created this session).

Note: reports/ and tools/ are gitignored (fail-closed allowlist), so these are surfaced by the mtime scan, not git status. They are local workspace artifacts — nothing to commit.

Files edited

FileChange
tools/brain-live/index-3d.html Radio include; data-theme="dark"; [h] hotkey also toggles the radio; importmap bumped three@0.160→0.180 + added three/webgpu, three/tsl, three/examples/jsm/ (fixes blank 3D scene).
tools/brain-live/server.ts Added a /radio(-[a-z]+)?.js route serving reports/radio*.js single-source (with a 404 guard) — no duplicate copy.
tools/brain-live/index.html 2D view: radio include + data-theme="dark". (Edited early in the session; outside the 8h mtime window.)
tools/brain-live/README.md Documented the ambient radio + the three@0.180 importmap rationale.
reports/index.html Regenerated via build_dashboard.py so it emits the radio include. shared the generator itself was also modified by a concurrent session.
skills/…/ticket-progress-report/references/report-template.html Radio include added to the template (in the skills repo — a separate git repo) so regenerated ticket-progress.html keeps it.

Key decisions

Tasks

TaskStatusNote
TASK-00028 — Add generative lofi/ambient radio to brain-live (2D + 3D) + fix 3D three.js version backlog Created this session (feat, P3, owner: valter) as the record; work implemented + partly verified, not committed (paths are gitignored).

Other tasks in the adb board (TASK-00029…00034, etc.) were created by concurrent sessions and are out of scope for this report.

Sources & caveats

Fact sources used this run: git mtime scan adb tasks gstack (stale — only a 2026-07-13 entry) transcript (wrong session).

The auto-selected transcript was a different concurrent session (an Agent-Reach install), and the mtime scan surfaced many files from other active sessions (content-agency, sphere-digest, diary, clips, agent-reach-mcp, other session reports). This report is deliberately scoped to this session’s thread — the radio player and brain-live work — anchored to my own session context plus the radio-related git/mtime facts, and it excludes the concurrent sessions’ artifacts.

Recap reflects available context + git facts; a long/compacted session may omit earlier steps. File lists are derived from git + the mtime scan, not memory. Verified in-browser: Ambient + SomaFM radio playing; Spotify + YouTube embeds render with native controls. NOT runtime-verified this session: SoundCloud, Deezer, Pandora (implemented, following the same patterns), and actual YouTube/Spotify audio (headless test browsers throttle it — the visible embeds’ native controls are the guaranteed path in real Chrome).